4/5/2023 0 Comments Pickaxes with no input delay![]() You also get thruster dashes that are more unwieldy than the spears, but smash through everything in your way. Standing in place, as opposed to the buster's gigantic swing, lets you repeatdly throttle you hammer's thruster back and forth doing crazy fast attacks over and over. You lose the gigantic crush of the buster, but you get a hammer with a ♥♥♥♥♥♥♥ jet engine built into the back. Pure crush, high damage per hit, but faster than the Buster. Lastly, as far as melee weapons go, you've got your big ♥♥♥ hammer. The real draw here however, is that they do two things really well, air combos feel the most efficient, and nuanced with scythes, and they can unhinge, stretch, and swing around hitting everything like 35 feet in front of you over and over as you spastically stand in place and flail around. They do pure slash damage, so again, mind Aragami resistances. They atack at a reate comparable to Short swords, but they've got the craziest reach out of anything you can use. They're probably my favorite of the newer weapons, and that's for two big reasons. Dashin g around everywhere takes some learning, but you've got the most distance covering options by far. From my experience, spears are good for part breaking, and theyare very zccurate and good for singling out what you want to strike. Suffice to say however, they ONLY do piercing damage, if it ignores or resists pierce, you better hope you can cover with elemental advantages. You have all sorts of crazy spear charges, and lancing moves. ![]() Spears are all about lunging, charging, dashing, and piercing. Incredibly precise, and way more specialised they are an interesting addition to your arsenal. The New weapons: The original PSP release of GE 1/burst didn't have these, as they were introduced in GE2, but Resurection, which uses the engine from 2 includes them for your use. Early game Busters rule, because you've got high damage potential, and ealy monsters aren't as much of a threat when you have to stand still to charge. Another feature is that you can charge an attack in place, and then release a huge smash for ridiculous amounts of damage. They also have the best defense, and guard-cancelling options. Don't quote me on this, but I think that heavy attacks with long swords are the best way to generate oracle Energy for guns too.īusters are basically, well, like the buster sword from FF7, huge, cumbersome, and very much focused on smashing damage, they hit REALLY slow, but they take out huge amouts of health on just about anything that doesn't resist crush. ![]() The Katana and chainsaw derivatives of Londsword are my favorite. Good mid-stat weapons that look and perform nice. They have a few other neats tricks, like burning energy for short range energy blasts. You use a long sword if you want a little bit of everything, and don't want to commit to the heavy weight lifestyle of busters, or the fragile speedster approach short swords give. Long Swords are all about being middle of the road, good combos, decent mobility, strong damage, but they are usually more focused on slashing damage than their second damage type. Poison and Toxic Pickaxes are gonna be your friends for awhile if you go with Short swords. Short swords also get some of the better status afflictions a little earlier than anything else, so there's also that. Typically your heavy attacks are piercing thusts, and your light combos are mostly slashing damage. You can air dodge.(No one else can do that.) And you've got the best(only?) dodge cancelling. If you want to run around never getting hit, and attack like 8 times a second you want one of these. They don't do a lot, but they do what they do really well. Short sworts, they tend to do really small damage, but they attack the fastest, do both piercing and slashing damage, and they give you the best mobility and dodge options. You'll have quick rapid attackers, heavy deliberate strikers, and the mid ground that try to balence out the two. Melee weapons are the more widely varied weapon type, with six of the things all focused differently with their own quirks, gimmicks and unique styles of play that are all variables on the "Get in there and just keep swinging" tactic.
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